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Unreal Engine 5: Epic reveals the power of Playstation 5

Do not underestimate the power of the Playstation ” Dating from the launch of Sony’s first home console, this marketing slogan seems to fit perfectly with the future Playstation 5, which should be launched by the end of the year. A console that revealed some of its strength during the demonstration of the video game creation engine, the Unreal Engine 5.

From the beginning of the presentation, Epic engineers entrusted crucial information: their technology demonstration works in real-time on a Playstation 5. Since Epic has excellent relationships with Sony, developers have been working on tools for a while. development optimized for the new platform and the least we can say is that Unreal Engine 5 is impressive.

Also discoverable on video

In a facsimile of tomb Raider, Epic demonstrated two of the key tools of the Unreal Engine 5: Nanite and Lumen.
Nanuet is a measuring tool, a motor that swallows elements, regardless of their source, and implements them into the game by virtualizing the level of detail. One of the benefits is the ability to manage 8K cinema quality textures for automated polygon rendering, direct integration of 3D models without having to go through the “optimization” box, etc.

Lumen, on the other hand, is a global lighting tool that can control the effects of light reflection, scattering, etc. – and this at all distances. This highlights one of the most important elements of the video below: this result is provisionally obtained without ray tracing.

Real-time rendering … and no ray tracing

According to Eurogamer, who was able to interview the Epic teams, the demo of the EU5 technology was running “Usually at 1440p”, since the engine supports the dynamic resolution. According to several analysts, the demo ran at around 30 frames per second.
Ray tracing, which is supported by UE5, was not there, because it was up to Epic to present its two new tools and no known technique.

We’ll have to wait for the console’s next technological demonstrations to ensure the capabilities of Sony – and incidentally, AMD who developed the tech platform – to know if the promise on the 4K and ray tracing side will be kept.

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