The main theme addressed in this brief is video games, however, it is crucial to consider the 5000 years of history of this one. The first games appeared just after the arrival of the civilization where people had free time to escape or play. together. We may be led to say that gambling is a part of an integral part of the life of each of us and that it is the fruit of the company. One of the first states was the Egyptian civilization where an incredible discovery within the tombs of the pharaohs of a game named “Senet” (3100 BC).

All this has been preserved thanks to the representations on the walls showing Egyptians playing games In other words, the rules have not been written down, so we don’t know how the Egyptians played it. Even though the “senet” is one of the games the oldest, it is no longer played in the world. On the other hand, although the exact rules are unknown, gambling experts believe that gambling is a precursor to Parcheesi or Jaquet. On the other hand, the game of “Go” not was founded a long time afterward and it calm is even played even today. According to legend, it was used as a teaching tool by the Chinese Emperor Yao for his son Danzhu in order to teach him discipline, concentration, and balance. The other possibility of the origin of the game can be explained by the Generals who used it to determine assault positions.

The first game

In Mesoamerica, many indigenous peoples were distracted by the game of The “patolli” which is one of the oldest games practiced in this region. Patolli was a game of chance that was practiced by most of the companies in America. so much so that some of them lost their jobs because of this passion. The card game entered society after the first century. However, almost 4000 years, the rules have not changed much. We’ve always played on a tray or with cards. The rules change but the tools remain the same. Sometimes the game represents a new aspect of society. Monopoly” is a board game that was created to demonstrate the excess of capitalism. It is a popular board game that according to Hasbro, 750 million people have played there since 1935. It is a simple game whose objective is to acquire wealth through buying properties and bankrupt other players. However, the original purpose of the game was to demonstrate the dangers of a single entity monopoly.

Everything has changed with the advent of computers: business, communication, daily life, and of course the world of games. According to the definition of a game, gaming is based on rules. Computing is also a system of rules or algorithms. So, the computer has become a referee who applies the rules according to the purpose of the game designer. It is possible to play a game now without knowing the rules, but by finding the rules of the game. The computer is impartial. In addition to the rules, the electronic game could add a narrative to the experience. It is true that a few games were based on a narrative. Not many games before had a narrative. Monopoly, for example, is a concept of buying property, but it has no story.

A video game can create a completely new world for the player to explore. It is a new form of storytelling that has been created allowing the player to discover things at their own pace without necessarily following the traditional story. The year 1972 was marked by the arrival of the first video game available to the public. Pong” is a digital table tennis game where players control levers to bounce a ball back and forth. Very soon, there was an explosion of video games such as “Space invaders” in 1978 and Pac-Man in 1979. In addition, “arcade” video games began to establish themselves in our society, becoming the focal point of meetings. In addition, arcades were the common form of video games during the 1970s and 1980s.

The console revolution

A great evolution in the gaming world was the creation of game consoles. With this change, video games in “arcades” could be played at home. Instead of having everyone playing in one place, consoles decentralized video games. So the technology became more accessible to everyone. Competition in the game console industry between Atari, Nintendo, Sega, Sony, and Microsoft inspired an increase in technology: an increase in computing and graphics power and an increase in storage. Since video games are a global phenomenon, they played a role in the secularization of computer technology and its entry into the home.

The development of graphics

One of the sectors that have benefited from the growth in power is obviously the graphic interface sector. Indeed, technological advances in processing and storage have allowed for greater visual freedom. Indeed, we can see that games are based on different stories and themes. Pixelated sprites are a representation of characters moving through similar graphic terrain. There were not enough tools for a game designer to use. If you want to see visually how technology has influenced video games, the most obvious aspect is in the images. Video games have taken advantage of the growth in computing power that can do more complex calculations and storage that can hold more information. To see the evolution of graphics, we will look at two examples: the series of “Super Mario Bros” and “Final Fantasy” because they have lasted through generations of video game consoles.

The difference in graphic level between the first and the last episode of “Super Mario” is obvious. Limited by computer power, the designer had to create simple, pixelated elves that help the player conceptualize the game. The images were more functional than beautiful. The images are similar in both series even though the story and the game genre are different, in these cases the action game versus the role-playing game. At that time, the only ways to make an aesthetic distinction between the games were through color and music. Each time a new episode is released, the power of the new generation console gives the designer more options. He can create a more diverse style, language, and universe. The visual elements remain almost the same, but they are more stylized with each new release.

The two series have diverged in the graphics; “Super Mario” has become like a comic book and “Final Fantasy” has become more real. We can notice that in each new console series a new episode is added and we can see that the visual of the toolbox has been improved. Indeed, the majority of the tools were intended for the game designer. With the arrival of the fifth generation, 3D graphics have been introduced within video games to make the collections diverge. Even though “Mario Super 64” and “VII Final Fantasy” use 3D graphics, they can create two completely different worlds. The world of Mario Super remains in brilliant colors, similar to an amusement park universe. In contrast, VII Final Fantasy begins in a cyberpunk world, a hi-tech urban world similar to “Blade Runner”. Moreover, they are able to develop and solidify the visual aspect.


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