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How do games make society?

This relation spécifique to temporality as a means of constructing the purity of identity is then translated by the construction of pairs...

What is gamer identification (Part 2)

As in any sub-culture, the first criterion that allows afirmer as a gamer is time. The time spent playing of course, but...

What is gamer identification (Part 1)

According to the results of the Ludespace study, video games have become a massive phenomenon and today concern nearly 60% of adults...

Sony PlayStation 5 : Date de sortie, et tout ce que vous devez savoir

A nouvelle génération de PlayStation est enfin là avec l'arrivée de la PS5. Il semble que cette génération s'en tienne à l'approche...

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Negative consequences of the excessive practice of video games

Below are listed the most commonly reported negative consequences of excessive practice reported by people with excessive practice and their families and...

Can video games have positive aspects

What is the difference between excessive use and non-problematic use? Several researches have tried to define and situate more precisely the limit...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Who can be affected by excessive use of video games

Why do we develop difficulties with the internet or video games? Several models try to explain why some of us develop excessive...

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

The treatments for excessive use of video games

At present, there is little research studying the different therapeutic approaches to the excessive use of video games and the Internet; therefore,...