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Portable consoles: New equipment and new challenges

The handheld gaming market segment has long been monopolistic in nature. Nintendo was joined durably and effectively by Sony with its PSP...

The Console Segment: Market Trends

In 2011, the market segment for home consoles (sales of software and equipment) could account for 42.5% of revenues in the overall...

The key Industry Trends for 2011

Dematerialized distribution and revenues related to online practices (item selling…) By the end of 2011, 49.2% of the...

The negative effects of video games on people

They often have a bad reputation in our society. They are considered by the media as the "black beasts" responsible for school...

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How do games make society?

This relation spécifique to temporality as a means of constructing the purity of identity is then translated by the construction of pairs...

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

The evolution of game controllers and portable consoles

An important aspect of video games is how the player can communicate with the software and give instructions in the game. Digital...

What is excessive use of video games?

What is excessive use of video games or the Internet? Different terms are used to qualify an excessive use of video games...

The world of games: The arrival of video games

The main theme addressed in this brief is video games, however, it is crucial to consider the 5000 years of history of...

Negative consequences of the excessive practice of video games

Below are listed the most commonly reported negative consequences of excessive practice reported by people with excessive practice and their families and...