What is gamer identification (Part 2)

As in any sub-culture, the first criterion that allows afirmer as a gamer is time. The time spent playing of course, but...

What is gamer identification (Part 1)

According to the results of the Ludespace study, video games have become a massive phenomenon and today concern nearly 60% of adults...

Sony PlayStation 5 : Date de sortie, et tout ce que vous devez savoir

A nouvelle génération de PlayStation est enfin là avec l'arrivée de la PS5. Il semble que cette génération s'en tienne à l'approche...

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Benefits of video games in the educational field

The impact of video games used in the educational field can be observed in several aspects. One of the levers for which...

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

Portable consoles: New equipment and new challenges

The handheld gaming market segment has long been monopolistic in nature. Nintendo was joined durably and effectively by Sony with its PSP...