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Negative consequences of the excessive practice of video games

Below are listed the most commonly reported negative consequences of excessive practice reported by people with excessive practice and their families and...

Can video games have positive aspects

What is the difference between excessive use and non-problematic use? Several researches have tried to define and situate more precisely the limit...

Who can be affected by excessive use of video games

Why do we develop difficulties with the internet or video games? Several models try to explain why some of us develop excessive...

What is excessive use of video games?

What is excessive use of video games or the Internet? Different terms are used to qualify an excessive use of video games...

The evolution of game controllers and portable consoles

An important aspect of video games is how the player can communicate with the software and give instructions in the game. Digital...

The world of games: The arrival of video games

The main theme addressed in this brief is video games, however, it is crucial to consider the 5000 years of history of...

Pedagogy and video games: how to benefit from the games

In 19th century militaristic Prussia, the training of officers was notably ensured by the "kriegspiel". This descendant of chess, which was probably...

How do games make society?

This relation spécifique to temporality as a means of constructing the purity of identity is then translated by the construction of pairs...

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Latest Articles

Benefits of video games in the educational field

The impact of video games used in the educational field can be observed in several aspects. One of the levers for which...

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

Portable consoles: New equipment and new challenges

The handheld gaming market segment has long been monopolistic in nature. Nintendo was joined durably and effectively by Sony with its PSP...