XEGamer

19 POSTS0 COMMENTS
https://www.xegamer.com/

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

Portable consoles: New equipment and new challenges

The handheld gaming market segment has long been monopolistic in nature. Nintendo was joined durably and effectively by Sony with its PSP...

The Console Segment: Market Trends

In 2011, the market segment for home consoles (sales of software and equipment) could account for 42.5% of revenues in the overall...

The key Industry Trends for 2011

Dematerialized distribution and revenues related to online practices (item selling…) By the end of 2011, 49.2% of the...

The negative effects of video games on people

They often have a bad reputation in our society. They are considered by the media as the "black beasts" responsible for school...

The treatments for excessive use of video games

At present, there is little research studying the different therapeutic approaches to the excessive use of video games and the Internet; therefore,...

Stay Connected

21,989FansLike
2,508FollowersFollow
0SubscribersSubscribe
- Advertisement -

Latest Articles

Benefits of video games in the educational field

The impact of video games used in the educational field can be observed in several aspects. One of the levers for which...

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

Portable consoles: New equipment and new challenges

The handheld gaming market segment has long been monopolistic in nature. Nintendo was joined durably and effectively by Sony with its PSP...