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Benefits of video games in the educational field

The impact of video games used in the educational field can be observed in several aspects. One of the levers for which...

Video games as a learning tool

When dealing with a new medium for a sensitive field such as teaching, it is important to break away from preconceived ideas...

Computer games: Market trends for offline and online games

Offline gaming market trends: the end of an era The declining market for PC games on physical media

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...

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What is gamer identification (Part 1)

According to the results of the Ludespace study, video games have become a massive phenomenon and today concern nearly 60% of adults...

The Console Segment: Market Trends

In 2011, the market segment for home consoles (sales of software and equipment) could account for 42.5% of revenues in the overall...

Pedagogy and video games: how to benefit from the games

In 19th century militaristic Prussia, the training of officers was notably ensured by the "kriegspiel". This descendant of chess, which was probably...

The key Industry Trends for 2011

Dematerialized distribution and revenues related to online practices (item selling…) By the end of 2011, 49.2% of the...

How do games make society?

This relation spécifique to temporality as a means of constructing the purity of identity is then translated by the construction of pairs...

Mobile Phone Games: Market Trends

Between 2008 and 2011, 40 app stores were created, and Apple's market share dropped from 81% to 57% in three years, in...